The player experience
Using Sticky Piston’s supplied branding, we designed the interface and built the website where players selected a setup and received the server address to enter into Minecraft.
We helped Sticky Piston prototype MC Supercade, a service that gave Minecraft players an hour to try a game setup before deciding whether to rent a server.
Sticky Piston wanted to test a trial service alongside its Minecraft hosting business. Players needed a simple way to choose a setup and connect to it. Behind that experience, the application had to request and prepare a game server through Sticky Piston’s own systems.
Using Sticky Piston’s supplied branding, we designed the interface and built the website where players selected a setup and received the server address to enter into Minecraft.
We connected the application to control software written by Sticky Piston’s team, allowing it to request trials and receive connection details.
We built the automation that prepared individual game servers on the company’s hosting machines.
Players could continue into paid hosting without recreating their world. Those who stopped after the trial could download their content to keep.
The prototype demonstrated how the trial service could work.
Sticky Piston’s team developed it into a fuller system and used that system for several years. Our contribution gave them the player interface, server connection and preparation tools from which to continue developing the service.
“Stuntrocket opened up a new tech stack for us. We’ve incorporated it into other aspects of our operations.”
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